txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------
Villain

//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------
//Ability "RemoveDefaultItems" ( item_type=#TwoFace_RocketLauncher, checkpoint=#GCPDJapes, false )
Ability "CanUseTwoFaceContextSwitch"
Ability "DodgeAbility"
Ability "GoonCommandTwoFace"
Ability "MinifigPhoneCameraPurple"
Ability "ImmuneToToxic"
Ability "ToxicResistant"
Ability "BatwomanExplosionAttack"
Ability "ImpliedInteractWithLegoSilver"
Ability "DefaultShooting"
//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items
default_item "Jinx_MiniGun" always_got away
default_item "Jinx_RocketLauncher" always_got away
default_item "Jinx_Pistol_Left" always_got away
//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------
bolt_type "TwoFace_Bolt"

//------------------------------------------------------------------------
// SFX
//------------------------------------------------------------------------
Ability "AudioReactionDataHarleyQuinnVOX"	

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------

vfxlevel_override "VFX_LexLuthorSuperSuit"
vfxlevel_override "VFX_Lobo" Extra_Slot1
vfxlevel_override "VFX_Joker" Extra_Slot2
vfxlevel_override "VFX_BOOMERANG_KJ" Extra_Slot3

StreakInitializationData
		Life 0.75
		WidthScale 1.0
		MaterialScene  "VFX_Boomerang_Kj"
		MaterialSpecial "vBomerang_MovesBeam_Ob1"
	EndStreakData

Ability "TwoFaceGraffitiTint"
Ability "TwoFace_PunchHitOverrides"
Ability "TwoFace_SlamOverrides"
//------------------------------------------------------------------------
// MISC
//------------------------------------------------------------------------
moving_icon_start 
mask_top 
moving_icon_end

Ability "CharacterFileCharHeightAbility" ( OffsetX = 0.04, OffsetY = -0.02, OffsetZ = 0.0, CharHeight = 0.43, ZoomMultiplier = 1.1 )
Ability "CharInstToTextureIdleAnimOverrideAbility" ( Idle1Anim = "Dualgun_Idle", Idle2Anim = "Dualgun_Idle", Idle3Anim = "Dualgun_Idle", Idle4Anim = "Dualgun_Idle" )